Posts with the Tag: PC

total-war-rome-2-battle

The release of Total War: Rome II… What happened?

Hard lessons need to be learned from the unsatisfactory release of Total War: Rome II.

The Creative Assembly’s Total War strategy game series has always been a favorite of mine. Huge battles, diplomacy actions, and city building are all staple elements of a game series that has developed quite a following with the release of each title in the series. When Total War: Rome II was announced in July of 2012, fans were ecstatic to see a sequel to the most memorable title in the series, Total War: Rome. With a sequel now in the works, CA promised a plethora of improvements ranging from a deeper political system, more epic battles, and a significantly larger campaign. The key word there was “promised,” as the recent release of Rome II has been met with tremendous criticism from fans and critics alike. PROMISES, PROMISES, PROMISES So what happened? As CA’s biggest title yet, both from a production standpoint as well as pre-order status, Rome II unfortunately suffers from some severe technical issues that has produced a game that is unplayable at times for a majority of

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Final Fantasy XIV: A Realm Reborn - White Mage

Final Fantasy XIV: A Realm Reborn – Fully realized at last

Like a phoenix back from the dead, Final Fantasy XIV: A Realm Reborn has life once more with both youthful vigor and the inherent wisdom of lessons learned.

I have been with the Final Fantasy series since the beginning, and it has been with me throughout most of my life. The original got me hooked on RPGs. Final Fantasy IV and VI made it clear to me that video games could be emotional and tell great stories. And more recent Final Fantasy games have been designed with incredible production value and overall quality. Certainly there were games in the series that were better than others, as the passionate fan base has made clear all over the internet, but I could not say there was ever a bad game in the numbered Final Fantasy series until Final Fantasy XIV version 1.0. Say what you will about Final Fantasy XIII and its spinoffs, moan about the voice acting in Final Fantasy X, nitpick the blocky hands and insignificant details of Final Fantasy VII if you must… but it won’t change the fact that the average quality of a Final Fantasy game is very good at the very least. When I was growing up, if a new Final Fantasy game was coming out, I

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Steam Family Sharing announced

Finally there will be a way to share your digital games library with Steam Family Sharing.

Soon you will be able to share your entire Steam library with your family, starting next week in limited beta. Here's the official announcement: September 11, 2013 – Steam Family Sharing, a new service feature that allows close friends and family members to share their libraries of Steam games, is coming to Steam, a leading platform for the delivery and management of PC, Mac, and Linux games and software. The feature will become available next week, in limited beta on Steam. Steam Family Sharing is designed for close friends and family members to play one another's Steam games while each earning their own Steam achievements and storing their own saves and application data to the Steam cloud. It's all enabled by authorizing a shared computer. “Our customers have expressed a desire to share their digital games among friends and family members, just as current retail games, books, DVDs, and other physical media can be shared,” explained Anna Sweet of Valve. “Family Sharing was

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Final Fantasy XIV: A Realm Reborn - Bard

Final Fantasy XIV: A Realm Reborn – The right kind of launch disaster

Another online game launch, another disaster. But at least for Final Fantasy XIV: A Realm Reborn, it is the right kind of disaster.

Final Fantasy XIV: A Realm Reborn got off to a rocky start, but it could have been much worse. Back in 2010 after the release of Final Fantasy XIV version 1.0, the worst happened. It was a perfect example of an MMORPG done wrong. It was massive, but empty; an incomplete game. The user interface was a confusing mess. And despite lovely music and beautiful visuals, the reviews painted a much uglier picture, as a quick look at the scores on Metacritic reveal. Only 3 of 26 critic reviews were considered positive and over 350 user scores averaged a mere 3.8 out of 10. It didn’t matter so much whether or not the servers were stable when the game itself was such a disappointment. With that in mind, I’m happy to say that the launch of Final Fantasy XIV: A Realm Reborn was a disaster, because it was a disaster for the right reasons. Square Enix and all of the people responsible for Final Fantasy XIV: A Realm Reborn must be pretty happy right now. Their biggest problem is that their game

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Final Fantasy XIV: A Realm Reborn - Monster

Final Fantasy XIV: A Realm Reborn subscribers get free week following rocky launch

Following the launch woes, Final Fantasy XIV: A Realm Reborn subscribers are being given a free week of play time.

Final Fantasy XIV: A Realm Reborn looks like is on its way to becoming a successful MMORPG, but it is also becoming a victim of its own success. Square Enix has released an announcement regarding the difficulties associated with the launch of the game and its popularity: We would like to thank all our customers for their continued support of FINAL FANTASY XIV: A Realm Reborn. Since the beginning of official service on August 27, 2013, the number of users attempting to access the game has significantly exceeded our initial estimates. While we are pleased to see support for the game reach far beyond our expectations, the servers were not prepared to handle this influx of players. As a result, our servers have been pushed beyond maximum capacity. In order to allow access to as many users as possible, we have implemented login and character creation restrictions. We understand, however, that these restrictions have greatly inconvenienced our players. Since the announcement, Square Enix

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The Bureau XCOM Declassified - Carter

The Bureau: XCOM Declassified Review – First Encounter

The Bureau: XCOM Declassified offers a different type of challenge for saving Earth in the XCOM universe.

Originally set in the 1950's and 1960's, The Bureau: XCOM Declassified has been in development since 2006. The Bureau was first pitched as cross between the original XCOM and the X-Files. The game was originally supposed to have a base development mechanic and multiplayer, but over the years, the game's design and vision shifted,. What 2K Games delivered is an origin story for the XCOM Initiative set in 1962. The game ended up being a third person tactical shooter with a "battle focus" mechanic, and a relentless enemy who has their sights set on taking Earth. With The Bureau pushing a seven year development cycle, it is finally worth the wait or should consumers keep on looking? The XCOM Initiative The story of The Bureau: XCOM Declassified centers around a secret alien invasion of Earth during 1962. The United States Bureau of Strategic Emergency Command has been looking into strange occurrences around the U.S. and have concluded that humanity is under attack by an unknown alien

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Rogue Legacy

Rogue Legacy Review – My dad died so I could have more HP

Rogue Legacy is a good adventure romp if you can get over early frustration.

Rogue Legacy is the latest game from the development team whose first game was Don't S*** Your Pants. That review was done as an April Fool's bit, but you know something? I like that design. It's very simple and packs a decent amount of humor into it. It's a great little package. So years later after having played that, one of the big indie hoo-has is now Rogue Legacy, which came out right before this summer's Steam Sale. Rogue Legacy bills itself as a "rogue-Lite," which isn't inaccurate. Rogue-like games can be of a variety of genre's, but they tend to have the following points: The game's layout and enemy placement is completely random. Rewards are completely random. Death is permanent. Rogue Legacy has an answer to all three of these things, taking some of the sting out of the rogue-like design. And, with one major flaw, I liked this game. Your mileage may vary, but I got so mad at this game at times, that I almost uninstalled it, something I don't think I've ever done.

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New trailer for rogue-like puzzler Road Not Taken

New trailer for rogue-like puzzler Road Not Taken

Road Not Taken by Spry Fox combines rogue-likes, puzzles, and more damn bears!

Spry Fox, the developer that brought us Triple Town, has released a new trailer for their latest game, Road Not Taken, which is "a puzzle rogue-like that is inspired by Robert Frost's poem of the same name." That seems like an interesting combination of genres, doesn't it? Check out the trailer and let us know what you think in the comments below. Road Not Taken will be released in early 2014 on PlayStation 4, Vita and Steam.

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Memoria Review - Clearing Day

Memoria Review – Point and click through past and present

In our Memoria review, find out if this sequel to Chains of Satinav is your kind of point and click adventure.

Daedalic Entertainment has established themselves as a respectable developer of point and click adventure games. Their most recent game in the genre is Memoria, the sequel to Chains of Satinav, which was released in Europe in 2011. Although Memoria is based on the events of Chains of Satinav, it can be enjoyed by someone (like me) who has not played the first game in the series. Both games take place in a fantasy universe based on a pen and paper role playing game that is popular in Europe called The Dark Eye. Once again Daedalic Entertainment succeeds in creating an enjoyable point and click adventure, complete with beautiful visuals and an interesting storyline. The princess and the raven In Memoria the player controls a man named Geron, who is desperately searching for a way to lift a curse that turned his friend Nuri into a raven, and Sadja, a princess from a faraway kingdom called Fasar who lived in the distant past. As Geron journeys to lift the curse, he meets a stranger w

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Dragon Fantasy: Book I - Icon

LTTP: Dragon Fantasy: Book I Review – A book of nostalgia that’s missing a few chapters

Late to the party, but just in time for the sequel! Dragon Fantasy: Book I plays like a parody of an old Dragon Quest game.

At E3 2013, I got to play a demo of Dragon Fantasy: Book II while chatting with Adam Rippon, the creative director at Muteki Corporation. For someone I had just met, it was surprising how Adam seemed to be someone I had known my whole life. To put it simply, we both grew up playing the exact same games, and if we were to write up lists of our favorite games from our childhoods, they would include a very similar or nearly identical list of titles. Dragon Fantasy: Book II was clearly inspired by those games we grew up with, such as 16-bit classics like Final Fantasy IV, Final Fantasy VI, Chrono Trigger and Secret of Mana, and so I left E3 looking forward to the game’s release. To hold me over in the meantime, I decided to play through Dragon Fantasy: Book I, which was inspired not only by the 16-bit games mentioned above, but the older 8-bit games of my childhood, such as the early Dragon Quest games. Despite the greatness of the games it tries to parody, Dragon Fantasy: Book I isn’t

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Disney Infinity

What’s Up Weekend for 8/23/2013 to 8/25/2013

It’s a fantabulous Friday, which means it’s another edition of What’s Up Weekend, by your friends here at Gamer Horizon!

It's freakin' Friday, which means another brand new edition of What's Up Weekend! This week's been quite challenging, given that so many games came out, but we're all hanging on and making sure we're caught up with our games so that we can deliver you all reviews and impressions of some of the hottest games out right now! At any rate, without any further ado, here's what everyone's going to be up to this weekend! Ari Assuming I find time for games this weekend (unlikely), I'll start playing through Memoria, and that will be my focus for the following week (assuming Final Fantasy XIV: A Realm Reborn doesn't completely derail that plan). Sorry, The Last of Us, you'll just have to wait. Ted It's a Vitavalooza! I made up that word. Alliteration. Divekick is great, but if you haven't downloaded Killzone Mercenary Open Beta, DO IT. I will be playing the crap out of it. It is so good. Chris I should be finished with The Bureau: XCOM Declassified soon and once that is done, I

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Divekick

Divekick Review – A Higher Angle

Divekick takes a different angle to fighting games and comes out on top.

A lot of impressions and previews pegged Divekick as a joke that turned into something more. I've never felt that way; I was able to play the prototype at Evolution 2012. This was the first year that indie games were featured at Evo, and none had a longer line than Divekick. Even in its prototype form, with 5 characters and no special attacks, there was a genuine hype. People chanting "Fraud" when someone triggered a Fraud Detection Warning, and the use of the "Fraud" stamp when someone was indeed outed as a fraud. Stepping up to the two-button controller, Divekick was no joke. You had to read your opponent as quickly as possible, and divekick him first. I was frauded that day, and though the ink of the fraud stamp has long washed off from the back of my hand, I have been eagerly anticipating the full release of Divekick. I happily backed its Kickstarter, but was pleased to find it had found a publisher. Information slowly trickled out since then, and though I've had the chance to pl

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Gone Home

Gone Home Review – Lots of heart, through and through

Gone Home stands out as one of the most memorable experiences I’ve had with a game in a long time.

If we look at the past few years or so, nothing is as apparent as the fact that video games are now a mainstream staple. Lots of games tend to emulate real world scenarios in amazingly fantastical situations, whether it's shooting guns at terrorists, shooting a basketball through a hoop while the shot clock winds down, or even doing illegal street racing on the streets of Los Angeles. Yet there's also a new genre that's popped up recently that is as counter-culture as games can get. Recently released games like Cart Life and Papers, Please have so far been the staples of this new genre of the mundane. Gone Home, another addition to said genre, promises none of the bombastic moments delivered by higher profile, triple A games. Instead, it has something that is both unique and genuine: Gone Home is quite simply one of the most beautiful and heartwarming tales I've experienced in a very long time. Experiencing is believing In Gone Home, you play the role of Kaitlin Greenbriar, a gi

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Murdered: Soul Suspect The Witness trailer shown at Gamescom

Murdered: Soul Suspect The Witness trailer shown at Gamescom

Murdered: Soul Suspect gets a new trailer titled The Witness along with episodic content to be released before the games launch.

Square Enix and Airtight Games showed off a new trailer for Murdered: Soul Suspect which is turning out to be one of the best looking games for this console generation at Gamescom in Cologne, Germany. The trailer titled "The Witness" shows off new story elements and clues for sharp eyed viewers to pick up on. The trailer is also the latest in an episodic series of trailers Square Enix will be releasing that offers additional insight into Salem's Dusk. The Dusk is the after life where Detective Ronan finds himself. Murdered: Soul Suspect is Square Enix's upcoming supernatural detective thriller which has Detective Ronan O'Connor solving the most difficult murder he has ever dealt with; unfortunately that murder also happens to be his own and only he can solve it. This investigation won't be easy as Detective O'Connor must piece together clues, find the witness to his death, and protect her from the person that killed him without the ability to make contact with any living perso

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Death is coming in the Diablo III: Reaper of Souls cinematic trailer

Death is coming in the Diablo III: Reaper of Souls cinematic trailer

Find out how the story continues in the Diablo III: Reaper of Souls cinematic trailer.

Let's face it, Diablo III didn't have the best storyline. But after watching this cinematic trailer (the introduction) for Diablo III: Reaper of Souls, I can't help but to jump on board the hype train and I am looking forward to seeing how this story plays out. With any luck the expansion will tell a better tale, though it has only a single Act to do so. No One Can Stop Death The lords of hell rage within the Black Soulstone, their souls screaming for vengeance and release. Before the artifact can be sealed away forever, Malthael–Angel of Death–manifests in the mortal realms with a deadly new purpose: to steal the Black Soulstone and bend its infernal power to his will. So begins the end of all things...

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Meet the Crusader in the Diablo III: Reaper of Souls gameplay trailer

Meet the Crusader in the Diablo III: Reaper of Souls gameplay trailer

In the Diablo III: Reaper of Souls gameplay trailer we are introduced to a brand new class, new monsters, new locations and more.

The first gameplay trailer for Diablo III: Reaper of Souls has been released. In it we get our first look at the new class, the Crusader. The game also adds act V to the storyline, which is filled with new locations and enemies. For more info, check out the official page for Diablo III: Reaper of Souls. "Death, at last, shall spread its wings over all…" A presence more sinister than any demon hangs over Sanctuary…. It watched from the shadows as a hero of nephalem lineage struck down Diablo, the Prime Evil, and trapped the demon lord within the Black Soulstone. It waited in silence as the mortal armies of Sanctuary crushed the leaderless remnants of the Burning Hells and scattered them into the stinging winds of Kehjistan. Now, as hope springs anew, its long vigil has ended. Shrouded in mystery and imbued with a power as ancient as the universe itself, it comes to the war-torn world of Sanctuary. It cannot be stopped. There is no escape. In its wake, only death will remain

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Chaos on Deponia Review - Spunky Goal

LTTP: Chaos on Deponia Review – Point and click done right

In our “late to the party” Chaos on Deponia Review, find out how this sequel is a better game than the original.

Chaos on Deponia is the second episode of a three part series of point and click adventures by Daedalic Entertainment. The final game in the series, Goodbye Deponia, is scheduled for release by the end of October, so now is the perfect time to play through Deponia and Chaos on Deponia. As point and click adventures, both games represent the genre well with plenty of puzzles, creative items and interesting characters. While I found the storyline in the original to be slow to start, Chaos on Deponia improves upon its predecessor with a more interesting story from start to finish. Rufus is back The storyline in Chaos on Deponia picks up shortly after the events of the first game and stars the same egotistical, selfish and stubborn protagonist, Rufus. After a very entertaining introduction in which Rufus manages to nearly destroy a house while attempting to pick up a hammer, we find ourselves at the Floating Black Market which is the setting for most of the game. The Floating Black Ma

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Call of Duty: Ghosts Multiplayer

Call of Duty: Ghosts multiplayer brings changes, improvements, and a few concerns

On the surface, Call of Duty: Ghosts’ multiplayer may seem like very little has changed, but looking closer reveals a lot of changes that could be great… but there are areas of concern as well.

Infinity Ward and Activision revealed at an E3-quality press conference details about this year's iteration of multiplayer for Call of Duty: Ghosts and, I have to admit, after being somewhat underwhelmed with what I saw at E3, I'm finally excited for Call of Duty again. While the moment- to-moment gameplay-twitch shooting, fast paced gun-on-gun combat, the use of perks and killstreaks remains intact - the additions being made are plentiful and inspired. The whole event, focused on just Ghosts' multiplayer, was packed to the brim with tons of information as Mark Rubin, Executive Producer of Call of Duty: Ghosts, and the team at Infinity Ward unveiled new game modes like Cranked and Search and Rescue, and new features like fully customizable player characters and a new perks system; it's all a lot to take in and talk about. Rather than rattle what is being changed in the game, I decided I wanted to discuss how these new elements cause excitement and concern. Create-A-Soldier Creat

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Deponia Review - Cotton Candy

LTTP: Deponia Review – A pile of trash worth digging through

We’re late to the party with our Deponia review, but it turns out there’s plenty of good reason to go digging through the garbage… and our backlogs.

Deponia is the first episode of a three part trilogy of point and click adventure games by Daedalic Entertainment. Originally released in German in January of 2012, the game was not released in English until August of the same year. Now, with the final game of the trilogy right around the corner, it’s the perfect time to play through Deponia and its first sequel, Chaos on Deponia. Although it is not the pinnacle of storytelling and the main character is unlikable, Deponia is still a worthwhile representation of the genre. A world of trash, and an unlikely hero Deponia is a junkyard planet. Its inhabitants are forced to live off filthy water and to dig through garbage to find anything that might help them live out their lives. In one particularly large pile of garbage is a village called Kuvaq, which our main character, Rufus, calls home. Well… he doesn’t really call it that. His attitude suggests that Kuvaq is more of a prison to him than a home. He dreams of one day l

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Thief sets release date for early next year

Thief sets release date for early next year

Square Enix and Eidos Montreal set Master Thief Garrett loose early next year for current and next gen platforms.

Square Enix and Eidos Montreal have set an official release date for the next iteration in the Thief franchise. Thief tells the story of Master Thief Garrett as he becomes increasingly entangled in a conflict between Barron Northcrest and the oppressed masses led by Orion. Both factions believe in their own causes and are willing to go to any length to achieve their goals. Barron Northcrest is a man who believes in the fires of industry and progress. “This city will not die with the old and the poor holding it back. The time has come for a new future.” Orion is the voice of the people who wants a return to the old ways. “No more will our homes be taken and our families starved. This City belongs to the people. We must seize it back.” Garrett is caught in the middle of this growing divide that threatens to tear the city apart. There is a revolution coming and Garrett must walk a fine line that separates politics, the people and his own beliefs. Thief launches early nex

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Europa Universalis IV - Ship Artwork

Europa Universalis IV lets you rewrite ancient history

For those interested in rewriting history, Europa Universalis IV might be the best tool for the job, and is an excellent strategy game as well.

Ever wanted to rewrite ancient history? Then Paradox Interactive’s Europa Universalis IV is perhaps the best PC title let alone game to do so. With a humongous timeline that takes place from the year 1444 to 1821, Europa Universalis IV is quite literally one of the biggest games you've ever played--save for Crusader Kings II, another spectacular title in the Paradox Interactive library. But what a title such as Europa Universalis IV truly has going for it is just how much you can influence the game world as a player. Having personally been a longtime player of the Europa Universalis series in general, each new sequel in the franchise has seen me vigorously involved in planning and establishing a strategy for my “what if” empire. Whether this is attempting to transform the Cherokee nation in 1444 to a worldwide superpower, to simply breaking free from the imperial rule as a Japanese daimyo and gaining independence, the influential nature of the game allows players to plot their

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Papers, Please

Papers, Please Review – The stamp is mightier than the sword

Papers, Please is as fun as Schindler’s List.

I don't have fun when I play Papers, Please. In fact, I don't know how anyone who could classify it as fun. I'm not talking about the gameplay mechanic, which is simple bureaucracy: Checking documents for accuracy; making sure the names and numbers match and the documents aren't forged. Some people might like this, and some people might not. Personally, I'm a huge fan, and have been since the release of the beta, before the game was even greenlit on Steam. No, what's not fun about Papers, Please is the state of mind it puts you in. The colors of the game are grays, black, and white. The people you encounter might wear colored shirts, but their faces are gray. The music, the endless communist march, that sounds gray too. And everything you do, every choice you make, is gray. Bureacracy: The Video Game The basis of Papers, Please is simple: You're a newly-minted border checkpoint officer in the fictional nation of Arstotzka. Your job is also simple: Make sure anyone trying to get

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Games for Windows Live

Beginning of the end for Games for Windows Live

The much-maligned Games for Windows Live starts to wind down.

On August 22, Games for Windows Live will shut down their Marketplace, in accordance with the fact that Microsoft points are going away. This means that you will not be able to make any new purchases of games or DLC through the store, but you will be able to redownload existing purchases. This does not mean that Games for Windows Live is completely shutting down. Titles like Fallout 3 and Dark Souls can still be launched and played. The activation servers should remain up for the time being. However, some titles, like those published by Microsoft, such as Fable 3 and Gears of War, will be unpurchasable from any store. Games that use GFWL but sell DLC through Steam should still be able to sell that DLC, however this is not 100% confirmed. If you're unsure, buy now. Some titles, such as Batman: Arkham City and Bioshock 2 appear to be getting reworked to use Steamworks instead of GFWL. Games for Windows Live was maligned by many who had trouble installing or playing games using M

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Diablo III Expansion - Teaser

5 ways the Diablo III expansion could improve upon its predecessor

Love it or hate it, Diablo III had some issues. Here are some things Blizzard could do to make the recently teased Diablo III expansion a better game.

I might be in the minority here, but I actually enjoyed Diablo III. Sure, it had its issues—hence this list—but overall I found a lot to enjoy about Blizzard’s third game in the Diablo series. Since the game’s launch I have played around 225 hours and I have a couple of level 60 characters. Granted, that’s not all that impressive compared to the elite of the Diablo III community that have managed not only to get multiple characters to level 60, but to also level up an additional 100 times through the Paragon system! Still, I think I’ve played my fair share of the game, so here are 5 ways I hope the Diablo III expansion pack will be an improvement upon its predecessor: Random Maps with Random Boundaries There are a few ways that Diablo III was a step back from Diablo II. One notable example is that in Diablo II the maps felt VERY random, but in Diablo III it was easy to become familiar with the many areas of the game. This is mainly due to a change in how the maps were

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Telltales’ The Wolf Among Us to premier at PAX Prime

Telltales’ The Wolf Among Us to premiere at PAX Prime

Telltale to premier the first episode of The Wolf Among Us at PAX Prime 2013.

If you probably haven't heard of this game, you probably should. Telltales' The Wolf Among Us is a game that's based on the comic series titled Fables written by Bill Willingham. The Wolf Among Us will tell the story of Bigby Wolf (aka Big Bad Wolf), the sheriff of Fabletown whose job is to keep the town's peace and order in check. The Fables are the mythical fair tale creatures from story books and legend who were forced to leave their world and now live in hiding in New York. With all of their powers in tact, it's up to Bigby to try and keep the peace. Telltale will be premiering The Wolf Among Us at PAX Prime on August 30 through September 2 in Seattle WA. Attendees will get a first hand look at the game and how it plays before its launch date. Episode 1 of The Wolf Among Us will launch sometime after PAX on XBLA, PSN, PC, and Mac from the Telltale online store. Hearing that Telltale is making Fables into a game got me interested in seeing what it will look like. I reall

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Killing monsters is what a Witcher does

Killing monsters is what a Witcher does

Geralt returns from a hunt only to find there are more kinds of monsters to kill in The Witcher 3: Wild Hunt.

CD Projekt RED just sent us a brand new cinematic trailer for The Witcher 3: Wild Hunt titled "Killing Monsters." This new video shows Geralt of Rivia returning from a hunt and collecting a reward for the head of a wild beast. Geralt comes upon a group of men who are about to hang a woman believed to be a witch and... well, the video speaks for itself. The video shows the precise and brutal methods a Witcher uses to take down his enemies or anyone else that he may deem as such. We've seen this video before at CD Projekt RED's presentation that we went to at this year's E3, but you can finally see why some of us here are so hyped for the game. Personally, I think this video looks amazing and shows CD Projekt RED's attention to detail and love for The Witcher franchise. The Witcher 3: Wild Hunt launches sometime in 2014 for PlayStation 4, Xbox One, and PC.

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As the drought of the summer finally ends, a new What's Up Weekend appears to signal the end of the week. Find out what the crew will be playing and let us know what you plan on playing this weekend!

What’s Up Weekend for 8/9/2013 to 8/11/2013

As the drought of the summer finally ends, a new What’s Up Weekend appears to signal the end of the week. Find out what the crew will be playing and let us know what you plan on playing this weekend!

Happy Friday and welcome to another exciting edition of What's Up Weekend, a place where the Gamer Horizon crew signs off for the weekend and does things that may or may not have something to do with our site! As I've mentioned before, weekends are important to the Gamer Horizon crew, which is why we tend to avoid posting articles on the site during that time. We know this is the opposite of how you might think websites should function, but with only the five of us working on this site and our focus on quality content, we'd much rather take some time off and get recharged so that we can come back on Monday and deliver some incredible new content on the site to be released during the week! That being said, we have an awesome surprise for you when you come back to our site this Monday and are welcomed by next week's On The Horizon. Be sure to look forward to that! At any rate, here's what's up on everyone's agenda this weekend! Ari I got the apartment! So this weekend I will be

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Find out Agent Ennis Cole’s fate in The Bureau: XCOM Declassified Aftermath

Find out Agent Ennis Cole’s fate in The Bureau: XCOM Declassified Aftermath

The Aftermath video shows the results of the alien invasion in Pima and the actions The Bureau has to take to keep the incident a secret.

2K Games just released their latest live action video for The Bureau: XCOM Declassified titled Aftermath which pick up directly after the events of the Interrogation. Aftermath is the culmination for everything that has been going on in these live action short videos and also shows the ultimate fate of Agent Ennis Cole after his pursuit of a group of alien invaders came to an abrupt end. This is the final video in the series, so pay close attention to as there are Easter eggs in the video that tie directly into the game. The Aftermath video also shows off the Zujari, the alien species Agent Cole was chasing down when he was ambushed.

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Final Fantasy XIV: A Realm Reborn - Ifrit 2

Final Fantasy XIV: A Realm Reborn Open Beta and Early Access

Dates announced! Also, there are a few other bonuses coming for new players and even more for veterans of the original game!

Final Fantasy XIV is almost here! ...again! Square Enix just announced that Final Fantasy XIV: A Realm Reborn will be playable in open beta from August 17th through August 19th for both PlayStation 3 and PC. Also, early access will be granted to those with pre-orders beginning August 24th. There are a few bonuses coming to all players of Final Fantasy XIV: A Realm Reborn, and if you happen to have played the original Final Fantasy XIV since its release in 2010, you get even more! Here are the details: Veteran Rewards – Enjoy various bonuses based on how long you have been a FINAL FANTASY XIV: A Realm Reborn subscriber (30, 60 & 90 days). By starting with a 90-day subscription, players receive all 30-day, 60-day, and 90-day bonuses at once. Companion iOS App – A free companion app, “FINAL FANTASY XIV: Libra Eorzea™,” planned to arrive a week after launch Welcome Back Campaign – Players who registered FINAL FANTASY® XIV 1.0 can play FINAL FANTASY XIV: A Rea

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Triple Town Review - Logo

LTTP: Triple Town Review – Damn bears!

The bears… they’re everywhere! We may be late to the party with our Triple Town review, but the game itself is still as addicting as ever.

Once upon a time in the puzzle genre, the game itself was enough. Tetris stood on its own as a fun an addicting game that could be played over and over again for no better reason than to achieve a high score. So if Triple Town had been released in the 80s, it might have been a killer app just like Tetris was for the Gameboy; it can be that addictive! But here in the future, we expect a little bit more from our puzzle games… some kind of extra hook to keep us playing once the novelty of the game has worn off, and it is in this regard that the PC version of Triple Town falls short. A Different Take on Match 3 But let’s start with the basics. Triple Town is a puzzle game about matching three or more pieces. Unlike Bejeweled, the pieces in Triple Town are not swapped, but hand placed onto a board that includes empty spaces. So instead of the game ending when there are no possible moves, the game instead ends when there is no more space to place a piece. When 3 or more like pieces are

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Oculus

John Carmack gets new job as Oculus CTO

When John Carmack is not making games for id Software or launching rockets for Armadillo Aerospace, he will be working on new tech for Oculus VR.

id Software co-founder and Doom creator John Carmack was so impressed with Oculus Rift that he became the CTO (Chief Technology Officer) at Oculus VR. That doesn't mean he has left id Software. Carmack is still at id and doesn't plan on leaving. As lead programmer at id Software and rocket engineer at Armadillo Aerospace, Carmack wanted to spend more time working on the Oculus Rift so he picked up a new job and title. As an early supporter of the technology, id gave Doom 3 BFG Edition Oculus Rift support and plans to do the same for Doom 4. With id located is Richardson Texas, Oculus VR plans to open an office in Dallas so the company can be closer to Carmack. "I have fond memories of the development work that led to a lot of great things in modern gaming — the intensity of the first person experience, LAN and internet play, game mods, and so on," Carmack said in a statement posted on the blog. "Duct taping a strap and hot gluing sensors onto Palmer's early prototype Rift and writin

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Brothers Branch Co-Op

Brothers: A Tale of Two Sons Review – A beautifully grim fairy tale

Brothers: A Tale of Two Sons is remarkably simple in its design and premise and surprisingly dark and mature in it’s story. Coupled together, Starbreeze have crafted one of the best games of the year.

With its elegant fantasy world, remarkable sense of scope and variety and 6 button control scheme, Starbreeze and Swedish film director, Josef Fares have crafted a magnificent adventure that is both a welcome change of pace and almost serves as a thesis on the language and the over complication of the general design of video games. Starbreeze's Brothers: A Tale of Two Sons uses the simplicity of its design woven with the gamer's understanding of the language of video games to amazing effect and deliver one of the most pleasurable, poignant and memorable gaming experiences I have ever had. Something wicked this way comes.... The premise of Brothers: A Tale of Two Sons is as simple as it gets. After their father takes ill, two brothers must set off on adventure to retrieve the “Water of Life” from a mystical tree in a far off land. Along the way the two brothers will need to work together to navigate the treacherous landscape and use their ingenuity to solve environmental puzzles.

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Blackpowder devs create the Betrayer

Blackpowder devs create the Betrayer

Explore the countryside of Virginia in the New World and uncover a mystery that has blighted the area and drained it of life and color in Betrayer.

Betrayer is a new game in development by the newly created studio Blackpowder Games. This new studio is comprised of former members of Monolith studios who have worked on titles like Shogo: Mobile Armor Division, F.E.A.R. and No One Lives Forever. Betrayer is described by Creative director Craig Hubbard as an "eerie and atmospheric first-person action adventure game" set during the English colonization of the New World in 1604. Set in Virginia, an unknown evil has befallen the colony draining it of color and life. The player must search for survivors and investigate the situation by gathering clues and awakening the memories of the dreaming dead. Betrayer uses weapons set to the period and will have players running through the untamed wilderness with muskets, throwing axes and crossbows as they encounter corrupted Conquistadors and ravening shadows along with other unknown enemies. Betrayer launches on Steam with early access beginning on August 14, 2013. Here is a quick video of

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EverQuest Next

EverQuest Next and EverQuest Next Landmark Infodump

SOE unveiled the future of the EverQuest franchise today with EverQuest Next. Here’s everything we know, including videos showing the game off!

This might sound like revisionist history here, but I seem to recall sending an email to the crew that said, "Hey guys. I think we should check out SOE. They said they're going to be talking about their future F2P plans and their strategy for the PlayStation 4!" Instead, we were dazzled by the announcements of TitanFall, the debut of the gameplay of Destiny, and a whole bunch of other titles that seemed to just occupy our mindshare. We didn't even hear of anything from SOE coming out of E3. I thought we got away scott-free. That is, until today. Apparently, a couple of MMO-centric outlets out there saw something from the show and finally, today, SOE was ready to lift the veil off of their newest game, EverQuest Next and its companion game, EverQuest Next Landmark. SOE's president John Smedley had this to say: "With EverQuest Next, we're going back to our roots — a space we defined with the EverQuest legacy — and ushering in a new era of MMOs: The Emergent Era. Today, many MMO

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Agent Carter’s Interrogation

Agent Carter’s Interrogation

Agent Cole is out of the picture as Agent Carter steps in to take control of the situation and get some much needed information in The Interrogation.

Here is the latest live action video in The Bureau: XCOM Declassified web series. This new installment is titled "The Interrogation" and shows a new character going by the name of Agent Carter interrogating an unknown suspect. Agent Carter's methods are loud and brutal as he is in no mood for games, only answers. In the previous video titled "The Chase," Agent Cole was in pursuit of an unknown alien subject. Agent Cole gets surrounded at the end of the video and his fate is unknown. It's all up to Agent Carter to get the information he needs to save humanity from an alien invasion. No one will question his interrogation methods if he succeeds. If he fails, there will be no one left to do anything about it.    

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2K Marin discusses The Bureau’s difficulty and YOLO

2K Marin discusses The Bureau’s difficulty and YOLO

Find out what the different difficulty settings do in The Bureau: XCOM Declassified and how dangerous YOLO can be the longer you play the game.

Lead Systems Designer James Clarendon at 2K Marin discusses in his blog the challenges with the different difficulty settings in The Bureau: XCOM Declassified. Clarendon goes on to explain the differences between the four difficulty settings which include Rookie, Squaddie, Veteran and Commander. Each setting offers different challenges with the game's YOLO "You Only Live Once" or permadeath aesthetic of The Bureau. When a squad mate goes down, they are incapacitated and will bleed out and die if the player or a member of the squad doesn't get to them in time. The time it takes for someone to bleed out changes depending on the difficulty setting as does the ability to replace injured squad members. You can read the entire blog here: http://www.2kgames.com/blog/embracing-challenge-in-the-bureau-xcom-declassified 2K Marin has also released a new gameplay video depicting what players shouldn't do in The Bureau: XCOM Declassified. This new video is titled YOLO and shows different ways of

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Magic 2014 Review - Slivers

Magic 2014: DotP Review – Disappointing, but buy it anyway

It’s got a pile of problems, but Magic 2014: Duels of the Planeswalkers is still plenty of Magic: The Gathering for a small investment.

You may find this to be an odd review. In the following paragraphs I will harp on about everything that is wrong with Magic 2014: Duels of the Planeswalkers—and it is no short list—and then slap a number at the bottom that will surely insult the developers of the game and hardcore fans of the community alike. Then, with utmost sincerity and without the slightest trace of hypocrisy, I will actually suggest that you buy the game anyway. Ready? Here we go… Curse of Misfortunes There is something wrong with almost every aspect of Magic 2014: Duels of the Planeswalkers. Whether it’s the campaign, multiplayer, the new sealed mode or even the puzzling challenge mode, it’s hard to play the game without noticing things that simply could have been done better. The series is supposed to be the perfect starting point for players new to Magic: The Gathering while also providing enough depth to keep veteran players entertained for hours on end, but sadly, it does a good job of neither.

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You can connect a PC graphics card to a Macbook Air… and it works

You can connect a PC graphics card to a Macbook Air… and it works

A curious TechInferno user manages to hook up a PC video card to a Macbook Air and gets it to work!

One of the biggest things that PC gamers say to make fun of Mac users is the fact that Macs are non-upgradeable. With the announcement of the new Mac Pro last month, it seemed like the days of customizable Macs has come to an end. Or is it? Larry Gadea, one of the users on the Tech Inferno forums, thinks that there may be a solution. In the video, he is shown hooking up a GeForce GTX 570 eGPU to a 2013 11" Macbook Air with the use of a variety of different adapters. First, he hooks up his video card to a PCI Express port, which is actually an adapter that allows him to hook it up to an ExpressCard slot. Next, he takes an Express Card to Thunderbolt adapter and, finally, hooks up the whole rig to the tiny 11" Macbook Air. He actually had a few things to say about this set up: "It has become very clear that gaming is not only high-performance, but super practical on an 11" Macbook Air. There's so much going against it: this hodgepodge of adapters, it has a low voltage CPU, disaster o

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Bioshock returns with DLC

Bioshock returns with DLC

The combat heavy DLC Clash in the Clouds is available today, and Elizabeth will be playable in Burial at Sea when it is released at a later date.

The Bioshock Infinite season pass has finally bore fruit for the consumers who have purchased it. The season pass will eventually include three pieces of DLC for $19.99 (4 if you include the Early Bird Special Pack that contains a couple of weapon upgrades, gold skins for those weapons and 5 Infusion bottles). If you don't have the season pass or don't plan on buying it, the first piece of DLC titled Clash of the Clouds will run you $5 and was released today. This first add-on has players facing off against 15 waves of enemies across four new maps spread throughout Columbia. This combat focused DLC will test players' skills against Columbia's most notorious enemies including Firemen, Handymen and the Motorized Patriot. httpvh://www.youtube.com/watch?v=o9VjrvOVb9o   The second piece of DLC that will be released in the near future is titled Burial at Sea which is set in Rapture during its glory days. This add-on features an all new story allowing players to re-visit the u

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On The Horizon: Terraria Collector’s Edition

On The Horizon: Terraria Collector’s Edition

This week, we’ve got Terraria Collector’s Edition, a contest from one of our friends that you’ll surely want to join in, and a brand new podcast!

Happy Monday everyone! Welcome to a brand new edition of On The Horizon, where we talk about what's going on this week in the world of gaming and, of course, what kinds of content we'll be providing on the site for your viewing pleasure. This week, we'll be seeing the release of the Terraria Collector's Edition bundle. While the game has been out for multiple platforms, the Collector's Edition will include a USB key, crafting map, and three character posters. Most notably, between the PS3 and Xbox 360, the latter will be the only one of the two receiving a physical release with the PS3 edition being a digital only release. Now, I've only played Terraria for a short while, but I really appreciated its depth and its comparisons to Minecraft. Since it's also coming out on mobile devices, I'll be sure look out for that version once it comes out later in the summer. In the meantime, here's a trailer! httpvh://www.youtube.com/watch?v=QslsS0JcIzo   This week on Gamer Horizon,

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Saints Tow IV - Guns

Saints Row IV goes Game of the Generation

Saints Row IV gets a new collector’s edition called the Emperor Zinyak’s Game of the Generation Edition that comes with a glass box and velvet bag.

Just when you thought Deep Silver was done doling out stuff for Saints Row IV, they roll out another collector's edition. This one is called the Emperor Zinyak's Game of the Generation Edition and comes with a rotating display case that lights up and a velvet pouch. It also comes with everything in the Super Dangerous Wub Wub Edition which includes the 12 inch Dub Step gun, 8 inch Johnny Gat Memorial Statue and pocket-sized Dubstep Doomsday Button. You'll also receive all in-game items from the Commander in Chief pre-order bonus which includes a Screaming Eagle VTOL that fires rockets out of its talons and Sonic Scream attack, a limited-edition Uncle Sam uniform to run around the streets of Steelport City with. The Wub Wub Edition sells for $99 while the Commander in Chief items can be acquired just by pre-ordering the game. The Emperor Zinyak's Game of the Generation Edition will set you back a cool $130 but comes with more crap then you can imagine. Don't get me wrong, I plan on buy

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Chase down the enemy in the next The Bureau: XCOM Declassified live action video

Chase down the enemy in the next The Bureau: XCOM Declassified live action video

Agent Ennis Cole chose to live on and decided to chase down the enemy as a Bureau Agent, but he is not out of danger yet.

After losing his wife and son during an alien attack in a small town in Pima, New Mexico, Agent Cole is out in the field chasing down the enemy. This latest video, titled The Chase, shows what lengths a husband, father, and Bureau agent will go through to get the job done. As Agent Cole closes in, we are left wondering whether he is the hunter or the hunted. I'm interested to see if Agent Cole will fail or succeed at his mission and whether or not he will be in the actual game. After watching Burn Room, the first video in the series, I was secretly hoping 2K would make more. Next came Orbit and the Asteroids, The Choice, The Decision, and now, The Chase.  

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The Witcher 3: Wild Hunt - Monster

Warner Bros. to distribute Witcher 3 in North America

Warner Bros. strikes a deal with CD Projekt Red to distribute their next game, The Witcher 3: Wild Hunt in North America.

Warner Bros. Interactive Entertainment has struck a deal with CD Projekt Red, the developers of the Witcher franchise to distribute the Witcher 3: Wild Hunt through out North America for the PC, PlayStation 4 and Xbox One. Warner Bros. will be handling all promotional, advertising and distribution for a 2014 launch. The Witcher games are based on the critically acclaimed fantasy novels about Geralt of Rivia, written by Andrzej Sapkowski. CD Projekt Red turned these fantasy novels into three games: The Witcher (October 2007), The Witcher 2: Assassins of Kings (May 2011) and the The Witcher 3: Wild Hunt, which launches sometime next year. Witchers are monster hunters who are specially trained and have their bodies altered at an early age to withstand the supernatural abilities they are given to fight dangerous monsters. “The premiere of The Witcher 3 is the most important event in CD Projekt’s history. Warner Bros. Interactive Entertainment is an extremely valuable partner for us be

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Final Fantasy XIV: A Realm Reborn Low Level Dungeon Preview

Final Fantasy XIV: A Realm Reborn Low Level Dungeon Preview

Curious about the many dungeons in Final Fantasy XIV? This video preview shows off some of the first ones you’ll see when you start your adventure.

After enjoyed the heck out of the Ifrit boss encounter at E3 this year, I've been eagerly anticipating Final Fantasy XIV: A Realm Reborn. Fortunately the folks over at Square Enix were kind enough to publish a new video that shows off many of the low level dungeons in the game. It's not the most action-packed video... it's more of a fly through of each of the dungeons, though occasionally a monster or two shows up, or we'll see some adventures exploring. So sit back, relax and enjoy Part 1 of the Final Fantasy XIV: A Realm Reborn Dungeon Crawl!

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Molten core

The new Molten core

Devs from Blizzard, Relic and Sony Online band together to form new game studio Molten with financial backing from Korean dev NCSoft.

Former devs from Blizzard Entertainment, Sony Online Entertainment and Relic Entertainment have banded together to for a party and raid Molten Core. Actually they formed a party and started a studio called Molten Games. This new AAA development house received a multi-million dollar investment from the Korean based developer NCSoft. Molten has begun working on an unnamed title and is currently looking to hire a technical director, VFX, UI and concept artists. The San Diego based studio Molten will specialize in online gaming and publishing. "Molten Games has assembled a wildly talented and experienced team, and we absolutely believe they will create and run an amazing new game experience," said NCSoft CEO Taek Jin Kim in a press statement. "They're setting the bar high for themselves, with a strong desire to shake up the online gaming space by creating something new and unique in our industry." "We created Molten Games in order to truly have control over our game development and IP,

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Agent Cole’s ultimate decision

Agent Cole’s ultimate decision

Dominic Monaghan as Agent Cole makes up his mind on what he plans to do in the “Decision” for The Bureau: XCOM Declassified.

Agent Cole prepares a detailed report on the alien attack and the actions taken for his superiors at The Bureau. That was the previous video titled "Choice" which gave viewers the choice of having Agent Cole grab his gun or the bottle of alcohol. The viewers decision was tweeted to 2K Games and 2K Marin. With all the votes tallied, the video released today titled "Decision" continues the report Agent Cole was working on and his ultimate decision on the matter. 2K explains that the voting was close but one outcome was chosen as the winner and here it is. Watch the "Decision" Agent Cole makes for The Bureau: XCOM Declassified. After watching the video myself, I'm happy with the decision I made in the last video. I know there will be a lot of people out there that made a different choice on the matter but they were ultimately out voted. The next video in the series will be released this Friday July 26. Stay tuned to see what happens next.  

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Portal 2 GLaDOs

The Top 5: Characters in video games

This week Gamer Horizon presents The Top 5: Characters in video games.

What's up gamers? It's that time again. The Top 5: characters in video games and this week Ari's back! So let's not waste any more time. Let's see how everything stacks up, shall we? Alex - 5. (TIE) Commander Shepard (Mass Effect series) and Alex Mason (Call of Duty: Black Ops) I really couldn’t decide who of the two I should put on my number 5 slot, but I do realize why they were both considered: Both characters helped immerse players into their world. It also helped that both Commander Shepard and Alex Mason are great at what they do. The choices players made in Mass Effect, coupled with allowing them to customize their Shepard, and the inclusion of an engaging narrative and a reactive first person protagonist in Call of Duty: Black Ops, pulled gamers all over into their respective narratives. 4. Sackboy (or Sackgirl? - LittleBigPlanet series) Sack of beans. Crocheted champion. Crossdresser. Everything Sackboy does is cute, filled with charm, and with tenacity. With more than

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Deus Ex The Fall - Eidos Montreal

Eidos Montreal boss divorces Square Enix

Stephane D’Astous, the man who helped found Eidos Montreal has left the company due to irreconcilable differences with Square Enix.

Stephane D’Astous, the founder of Eidos Montreal and its boss has sighted irreconcilable differences between himself and Square Enix. These differences led to D'Astous resigning his position at the company he helped create. D'Astous made a statement blaming Square Enix for the "lack of courage and lack of communication" that led to his decision. Let's face it, Square Enix has had a bad couple of years. Blaming games the Tomb Raider reboot and the lack of Hitman sales for the companies poor shape led Square Enix's CEO to resign. The company soon went on an internal restructuring gambit that saw D'Astous moved to a new role focused on cross-studio operations and Eidos Montreal given the dubious responsibility of mobile and tablet gaming responsibilities. This left David Anfossi, the producer of Deus Ex: Human Revolution as the boss of Eidos Montreal. "Since last year’s financial short-coming performance of Square Enix Europe, we (HQ London and GM Eidos-Montreal) have had growing a

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Titanfall - Titan pilot

Everybody gets a titan in Titanfall

Imagine a battlefield full of titans. No soldiers running around, just titans. That is one of Respawn’s goals in Titanfall.

Respawn entertainment recently admitted that every player can run through the maps in Titanfall with titans, all at the same time. Players in Titalfall all start off as soldiers on the battlefield. As soon as the player's boots hit the ground, the timer starts ticking, counting down to when that particular players titan will launch. Abbe Heppe, community manager at Respawn entertainment said, "Titans are available throughout the match and are set to a timer. You can decrease the amount of time it takes to call in a Titan by completing objectives and getting kills. Once you lose your Titan the countdown starts again." "It is possible that everyone in the match could have a Titan on the battlefield at the same time. We have to have maps that support not only the Titans which are over 20 feet tall but also human-sized Pilots, so even our "smaller" maps are pretty large comparatively. What's cool is each map has areas for Titans and areas for Pilots, so you get these smaller maps built i

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Ultimate Vault Hunter

Be the Ultimate Vault Hunter in Borderlands 2

Borderlands 2 is getting the Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge DLC this fall that will raise the level cap and add new quests.

The season pass for Borderlands 2 has finally ended with the release of Tiny Tina's Assault on Dragon Keep. However, 2K Games and Gearbox aren't finished supporting Borderlands 2 yet and are planning to release more DLC in the near future. The world of Pandora is set to receive a level cap increase, more face skins for all six vault hunters and new boss battles. The next piece of DLC will release this fall and be titled Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge. This new DLC will raise the level cap from 61 to 72 allowing vault hunters to grind on even longer. Additionally, the Digistruct Peak Challenge will come with new quests, new weapons and new reasons to keep playing Borderlands 2. Starting this fall, Gearbox also plans to release quest chains that lead into uniquely themed boss battles as bonus content that can be purchased individually. Each themed quest will offer unique rewards including heads and skins unique to each vault hunter. The Ultimate Vault

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Agent Cole’s ultimate choice

Agent Cole’s ultimate choice

Hobbit makes the ultimate decision in The Bureau: XCOM Declassified. 2K’s new video “Agent Ennis Cole: The Choice” features Dominic Monaghan as Agent Cole.

The latest video for The Bureau: XCOM Declassified titled "Agent Ennis Cole: The Choice" features a very familiar face as one of Agent Carter's squad mates. Dominic Monaghan, one of the actors from the hit TV show Lost and the academy award winning Lord of the Rings stars as Agent Cole in this new video. Agent Cole is writing up a report detailing the events in which a titan attacks a town and what The Bureau did to contain the incident. At the end of the video, two choices come up asking the viewer to pick one. The choices involve what future actions Agent Cole will take and the results are tweeted through your twitter account to your friends and 2K Games. This new video takes the story in an interesting direction and I can't wait to see more. When I first saw Meriadoc Brandybuck (Meri) from The Lord of the Rings, I almost didn't recognize him. After watching the entire video over again, there was no mistaking it; it was him.  

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arma 3 two soldiers

Arma 3 Beta Impressions

First impressions of the beta of Bohemia’s computer title, Arma 3.

It is under a dark, pitch black sky that I slowly infiltrate the enemy territory by sea, lowering myself into the icy cold waters from atop my inflatable boat in order to reach my designated targets unnoticed. My mission: to create distractions so that my comrades can rescue an important individual. These ‘distractions’ can be dangerous illustrations of my ability to wreak havoc, usually resulting in large explosions and plenty of dead enemy combatants by the end of it all. Or perhaps it can end quietly without a whisper, with the enemy having but the smallest of inclinations of my actual involvement in creating such distractions and thinking it was just mechanical failings. What makes Bohemia’s combat simulator Arma 3 so imaginative is that it essentially leaves all these choices up to the players themselves. I have been a fan of the Arma franchise since its inception, easing my way into a playing style that is not exactly what one would deem as “accessible” to many gamer

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New Saints Row IV trailer celebrates Johnny Gat’s return

New Saints Row IV trailer celebrates Johnny Gat’s return

See Johnny Gat in action in this brand new Saints Row IV trailer!

Yesterday, we reported to you that Johnny Gat has come back to Saints Row IV and being voiced by Daniel Dae Kim. Today, Deep Silver released a brand new Saints Row IV trailer highlighting the Gat's return to the franchise and kicking Zin butt the only way Johnny Gat can. While it's still unclear as to why or how Johnny Gat came back to life in the game, I'd speculate that it'd be a similar scenario like Oleg in Saints Row: The Third where the Zin are trying to clone him, seeing as how he's a superior human being. Or I'm just going all nuts and speculating all over the place because of the plethora of Saints Row IV media that's been released over the past few weeks. Can you tell I'm hyped? Saints Row IV comes out on August 20th for Xbox 360, PS3, and PC.

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Skullgirls

Skullgirls panel at EVO2K13: PC version to be released on August 22

There were plenty of announcements and reveals during the Skullgirls Panel at EVO2K13, one of which was the revelation of the PC version’s release date.

At a panel held recently at EVO2K13, LabZero revealed the release date for the PC version of the game which will be released on August 22nd. They also added that the PC version will be getting updates before the console versions. When asked about what would happen to the beta, it was mentioned that it would continue with frequent updates from Mike Z, the lead designer of Skullgirls. This was announced after a string of showcases that included thanking the fans and supporters of the title by delivering a slick new trailer for the game. In addition, they showed rough footage of their next DLC character, Big Band. Creative Director Alex Ahad talked about the challenges of making a character that is essentially a robot and revealed several illustrations of his potential attacks - all of which were themed from musical instruments. During the Q&A, I asked what will happen once all the IndieGogo rewards are delivered. Alex Ahad responded that he'd like to go to a traditional publishin

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Cube World makes me wish I had a PC to game with

Cube World makes me wish I had a PC to game with

What do you get when you mix Minecraft, The Legend of Zelda, and World of Warcraft? Cube World.

What happens when you mix a procedurally generated world like Minecraft, some inspiration from The Legend of Zelda, and the richness of World of Warcraft? You'll probably get something like Cube World, from a dude named Wollay. Don't believe me? It says so on the official site. Wollay started the game as a hobby project back in June 2011, with his wife, Mrs. Wollay, joining the development of the game in 2012. At first glance, a lot of it looks like Minecraft, but the exploration and the promise of adventure is what's fascinated me about this project. While Wollay mentioned elsewhere that a console version (specifically PlayStation 4) is in consideration, I guess I can wait until a Mac version comes out... unless this is one of those situations where the Alpha takes about 2 years to complete. In the meantime, I guess I'll just salivate over these videos I found of the game. httpvh://www.youtube.com/watch?v=729VkxC4Z6E   Would you be interested in playing in a proced

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Metal Gear Solid: The Legacy Collection - MGS4

On The Horizon: Metal Gear Solid: The Legacy Collection

Get out your cardboard boxes! Metal Gear Solid: The Legacy Collection is coming, along with a few more new releases this week!

Welcome back to On The Horizon, our weekly update about what games are coming out and what the Gamer Horizon Crew is working on. All of this week's new releases are coming out on Tuesday, July 9th. First up is Metal Gear Solid: The Legacy Collection which is coming exclusively to PlayStation 3, courtesy of Konami. It includes every game in the series directed and designed by Hideo Kojima. Check out the list! Metal Gear Metal Gear 2: Solid Snake Metal Gear Solid Metal Gear Solid: VR Missions Metal Gear Solid 2: Sons of Liberty HD Edition Metal Gear Solid 3: Snake Eater HD Edition Metal Gear Solid 4: Guns of the Patriots Trophy Edition Metal Gear Solid: Peace Walker HD Edition In addition to the games, Metal Gear Solid: The Legacy Collection includes a 100 page artbook and 2 graphic novels! It's the definitive collection for fans and newcomers to the series alike. Considering the average Metacritic rating of all of those games is 92, if for some reason you've never given

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Magic 2014 - Duels of the Planeswalkers - Sealed Mode

Magic 2014: Duels of the Planeswalkers – Sealed Bait and Switch

Sealed mode, the most exciting new feature of Magic 2014: Duels of the Planeswalkers, is also the most disappointing.

One of the most exciting new features in Magic 2014: Duels of the Planeswalkers is the sealed mode. For the first time in the series, players can build a deck from cards randomly drawn from booster packs and try their luck against other players or the single player sealed campaign. Eager to try it out, I went straight into it after starting up the game for the first time. My initial packs were not impressive. I didn’t get a single mythic rare card in any of them, and the rares I did get were underwhelming (kind of like my luck when buying real cards). Still, playing with cards you might not normally use is part of the appeal of this kind of deck building, so I made the best of it and put together a white and black deck. There were not enough cards to form a single color deck from my starting grabs, but that didn’t seem to be a problem for my first opponent in the sealed campaign who played with a single colored blue deck. By the end of the battle I was sure of one thing: my o

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E3 2013: The Witcher 3: Wild Hunt Interview with Marek Ziemak

E3 2013: The Witcher 3: Wild Hunt Interview with Marek Ziemak

After being wowed by The Witcher 3: Wild Hunt at E3, Ted got to sit down with Marek Ziemak to discuss the game, games in general and cats and dogs.

The crew at Gamer Horizon were lucky enough to get an appointment to see the behind-closed-doors presentation of The Witcher 3: Wild Hunt. After the interview Ted was able to sit down with Marek Ziemak, Gameplay Producer at CD Projekt RED to talk about the game and some other things. Check out the video and let us know what you think of The Witcher 3: Wild Hunt so far. Related link(s): The Witcher 3: Wild Hunt Official Site

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In The Bureau: XCOM Declassified, you are the commander

In The Bureau: XCOM Declassified, you are the commander

Take the fight to the enemy yourself or command your squad to do so without firing a single shot in The Bureau: XCOM Declassified.

2K Games and 2K Marin are working hard on their third person tactical shooter The Bureau: XCOM Declassified and have released the latest gameplay footage. The video shows players how they can effectively command a squad through a combat situation without firing a single shot. As the commander of a squad, the player uses a radial menu to move their squad mates from position to position ordering them to take cover, laying down mines, laser turrets  and which enemy to focus fine on. As a new XCOM: Enemy Unknown fan, I'm looking forward to playing this game. The game looks amazing and I can't wait to get my hands on it and repel the alien invaders. The Bureau: XCOM Declassified will launch on August 20, 2013 for PlayStation 3, Xbox 360 and PC.     Related Link(s): The Bureau: XCOM Declassified Official Site 2K Games Official Site

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A Hat in Time - Night

A Hat in Time Kickstarter surpasses stretch goals

Gears for Breakfast, the developers of A Hat in Time have surpassed their stretch goals and continue to add new tunes, enemies and NPCs to the game.

Indie developers Gears for Breakfast surpassed the $200,000 mark for their collect-a-thon platformer, A Hat in Time. The Kickstarter for A Hat in Time began on May 29, 2013 and has rapidly grown over the four week period and is currently standing at $230,000. Some of the stretch goals for the Kickstarter include developer commentary, co-op mode, a 6th and 7th bonus chapter, full voice acting and more. Grant Kirkhope is also writing a tune for A Hat in Time with 1 bonus tune for every $15,000 above the $200,000 mark. Currently, the game is slated for a PC and Mac release around February 2014. Gears for Breakfast developers are trying to get on Steam Greenlight for a digital distribution release and are also hoping to get their game launched on the Wii U. A Hat in Time stars Hat Kid, a brave interstellar time traveler who is attempting to stop the Mustache Girl from using time for evil purposes. Players must collect all the time pieces and put them back together if they want to help H

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