Patrice Desilets, one of the original designers of early installments of the Assassin’s Creed franchise, is no longer associated with Ubisoft, for the second time. Originally, Mr. Desilets left Ubisoft for THQ Montreal, where he was working on a project codenamed 1666. Little is still known about that project, but Ubisoft acquired the assets of THQ Montreal in THQ’s bankruptcy auction, so Patrice found himself at work for his former employer once more.
Today, Ubisoft released the following statement:
“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce. Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”
In a statement to Polygon, Patrice Desilets alleges he was fired, instead of voluntarily quitting:
“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft,” Desilets said. “I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings. This was not my decision. Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”
- Patrice Desilets Leaves Ubisoft Again
- Game designer Patrice Desilets fired, intends to ‘fight Ubisoft vigorously’