Microsoft clarifies Xbox One connectivity and privacy

Microsoft is finally coming out with details regarding online connectivity and privacy for the Xbox One and things sadly aren’t looking up. The company made a series of posts on the Xbox Wire news blog, clarifying the connectivity requirement and privacy options that consumers will have to adhere to when buying said system. The following choice excerpts were taken from some of the posts that went live today:

  • With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
  • Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
  • Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
  • In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.
  • You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command — “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

Well, there you have it. I guess the borrowing of Xbox One games is pretty much over unless Microsoft changes its mind later… and the fact that loaning or renting games isn’t even in the cards is ridiculous and very consumer unfriendly. What do you guys think of these, now that Microsoft’s come clean about its plans for the Xbox One?

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0 thoughts on “Microsoft clarifies Xbox One connectivity and privacy

  1. Wow. I guess the fact that no one’s commenting on this means that this doesn’t bother everyone the least bit. Maybe we underestimated the consumer base?


  2. This is a load of crap, if you buy your disc that should be it. You shouldn’t have to check in with Microsoft once a day to get permission to play the game you paid for, isn’t that the whole point of selling discs and requiring you to have the disc inserted to play your games? They’re just selling digital copies disguised as physical games (the discs are only used to install the game) and forcing terrible DRM on people. I can see where they’re coming from by preventing people from selling used games as easily but I also think the people who paid full price for their new game should have the right to sell it to who they want without restriction. They did say it’s the publisher’s choice to decide these things though so hopefully not all games are like this, even EA got rid of their online passes recently so it makes me wonder how much it actually benefits them. It seems like Microsoft is using the publishers as a scapegoat when they say “We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.” because they know they’re likely to block used sales, Microsoft doesn’t have to take the flak and of course they benefit because they get paid each time a new game is sold.


    1. It’s funny because a lot of fans who are like “then get a better Internet connection” are missing the point… the point that the discs they purchase and, to a greater degree, their digital content, can end up meaning nothing later down the line. I personally don’t like the idea of my games being useless because I can’t connect to Microsoft’s servers, or I’m unable to download it or the patches. Patches were bad enough… but my god.


      1. Exactly! It’s not a problem now but people aren’t thinking ahead, we don’t know what Microsoft plans to do in the future and eventually there might not be a way to activate used games (if the publisher even allows it) or even our own games like you said. It’s a problem for game collectors and people who just want to play older games, I know I like having the freedom to go out and buy an old game knowing I can come home and play it without any problems. I don’t even want to imagine all the unplayable broken games there will be when we can’t download patches anymore…


  3. We as consumers have the power to refuse their oppression by not buying their products. I stopped supporting Microsoft when my account was hacked twice, my refund never came, my arcade games were not playable offline, and having to pay to play online or use a service I am already paying for, like Netflix or the internet. Sony is better with their customer service, free online playing, and has an amazing ‘Plus’ membership that gives us free games, with ones that are triple A quality and price. I refuse to support Microsoft in their new direction and will do the same if Sony follows suit. I am more than happy to go through my extensive library of unplayed, unbeaten, or nostalgic classic games. I hope Microsoft gets unfriendly crowds at E3 with many ‘boos’ and no positive support. EA, Activision and other giants who support or have forced these evil laws, should be put in their place with customers refusing to purchase their shit. Power to the people, long live the true gamers, and let the rise of Indie games become a force to be reckoned with that will make greedy corporations worry!


  4. Talk about Microsoft essentially putting digital handcuffs put on the user.

    Microsoft is handing the next generation to Sony and Nintendo with these decisions, so it will be interesting to see how Sony (and in certain respects, Nintendo) reacts. This also has a lot to do with proprietary software and Microsoft ‘attempting’ to integrate all their products into one cohesive system.

    I say skip the Xbox One if you want your digital freedom to be less obstructed.


  5. I couldn’t care less about Microsoft (I’m much of a Sony guy), but this new policy even I think it’s way too wrong. At this point, even if the XBoxOne is $299.99 w/o a subscription fee, I rather get the Wii U Deluxe Set instead, even if it’s $50 more. I don’t support dictatorship, I dislike company telling me how I should handle my games. What I do with the packed game is my business, not some company. I get that companies are not make more profit than they used to, but this is not the right way to do it. They had something good with the XBox360, but it seems the XBoxOne just keep going left and left some more.


    1. There is not a person in the world that can convince me that anyone besides the two parties involved in the transaction deserve a dime from a second hand sale. Not. A. One.


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