I was really excited to see the multiplayer of Battlefield 4. The demos are often a stylized representation of actual gameplay because no one in reality works that well together, or can fly a transport helicopter that straight (or actually fly a transport helicopter). That being the case, I liked the ability with the new engine to use terrain deformation and real-time destruction to your advantage. This was promised in Battlefield 3, but it wasn’t really fully realized. Battlefield 4 delivers on this. Taking out a support column underground to disable a tank is bloody amazing.
There are two moments in the demo that I really liked. One was when the fireteam entered the elevator, and actually used it. That favorite moment extends to the point where the fireteam has to jump out the building and parachute because the enemy has shelled the building to the point where it collapses. The realistic collapsing of the building blew me away.
The other moment was when someone used their tablet to join the Battlefield 4 game as the commander. This is absolutely a perfect addition. Intelligence, and knowing what control point to hit and when, can turn a game around even if your team is getting outgunned. This commander has an overhead view of the battle, and can send orders to players just like a squad leader could send orders to the rest of his squad. This commander can also send ordinances to specific points on the map. Battlefield 4 is not as fast paced as Call of Duty, and it actually seems more like a strategy game played out in first person perspective due to positional advantage. This makes the commander role a great feature.
In real life, no team will work that well together, and I doubt they can take down a helicopter without dying once. But the possibilities of this have me very intrigued.