As predicted and leaked, Scorpion has been added to Injustice: Gods Among Us. Take a look at the debut of Scorpion:
I love that intro; that is fantastic. Scorpion looks exactly the same as he did in Mortal Kombat; he even has the leg trip throw. His super looks like a counter move that only activates when someone tries to attack him during its animation. Other than that, he seems to fight the same, and his attack animations seem identical. I was watching the trailer to comment on any differences he might have and can only remark that, other than a new costume drawn by comic artist Jim Lee, he’s got everything, even the funny animation when his teleport punch is blocked. Scorpion costs $5 when he comes out for Injustice: Gods Among Us, and he is included with the season pass. He’s out now Xbox 360 and PlayStation 3, with a Wii U release in the future.
One other thing to note in this Injustice trailer is the new costume for Superman, taken from the Blackest Night storyline. The Blackest Night costume pack contains new skins for Superman, Doomsday, and The Flash, and the Scorpion compatibility pack contains a new costume for Doomsday called “Containment Suit Doomsday”. This pack is called “Blackest Night 1,” implying that there will be other Blackest Night costume packs in the future. Perhaps one containing… Batman?
And lest we forget, the last couple seconds of the trailer have a tease for Martian Manhunter being added to the Injustice roster. If you ask me, I say it’s a swerve. The leaked list for DLC said Commander Zod would be the fourth character, and I don’t see that changing. Ed Boon is known to troll from time to time. I think this is just someone playing with the existing model used in one of the stages to take the piss out of us.
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I can’t wait to play him tonight. He looks pretty slick.
I tried him a little bit last night. His spear is… interesting. It’s not his typical spear from Mortal Kombat. Instead, it acts similarly to Batman’s grappling hook projectile, but working the opposite way (i.e. pulling the opponent then doing an automatic attack rather than having the character pull themselves towards their opponent)