“I felt myself turning round saying, ‘What? This is ridiculous. I just want to make a dungeon. I don’t want to schedule it on my alarm clock for six days to come back for a block to be chipped'”

If you guys haven’t heard yet, Dungeon Keeper is back and out on iOS. It also contains a ridiculous amount of micro transactions and “wait-or-pay” type gameplay that most mobile games are plagued with. Peter Molyneux, unsung hero of cubes everywhere, had a few things to say when interviewed about the new iteration on BBC. And yes, he ain’t happy.

Have you ever played mobile games before? If so, what do you think of micro transactions in general?

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